Polish Business Awards 2025

Polish Business Awards 2025 A technology company specialising in applications and services within areas such as physics simulation, video game creation, sound synthesis, and modern graphics rendering, Komires is based in Wrocław, one of Poland’s largest and most historically significant cities. Reflecting the diversity and desire to innovate embodied in its surroundings – Wrocław is a university city and thus one of the most youth-oriented regions in the entire country – Komires is a forward-thinking operation and entirely unique in the current market. “Our main product is an advanced, modern, multi-platform, high-performance 3D physics environment delivered under Matali Physics brand”, explained Sławomir. “Matali Physics is mostly based on our research and development works in various fields related to the creation of computer games.” There is currently no equivalent of Matali Physics, which was the first brand to introduce this idea of the 3D physics environment – discussed further below – five years ago, this during the release of version 5.5 of the platform. Having just released Matali Physics version 6.9, representing the culmination of almost 18 months of work for Sławomir and the team, Komires’ status as an innovator is set in stone. The company is essentially paving the way for a novel approach to creating 3D computer games, with its cutting-edge methods in 3D physics simulation – which is important in various fields of technology, from computer games to robotics – helping to break down barriers and encourage the industry to rethink what is actually possible. Before we go any further, to fully comprehend the scope of the work Komires carries out, it Best Physics Simulation Software Company 2025 Poland is a nation at the forefront of the international video games industry, with its balance of quality and creativity seen through companies like CD Projekt Red and acclaimed titles such as Cyberpunk 2077 and The Witcher 3. Outside of these global brands, there are many much smaller but equally impressive companies operating in this space, including Komires Sp. z o.o., an LLC company focused on delivering highquality, user-friendly solutions to the industry. Sławomir Kozioł, a software architect and Komires’ long-standing CEO, was on hand for more. AIS-Jul25174 pays to understand some of the key terms that define its activities: 3D physics engine, 3D game engine, and 3D physics environment. These are often used interchangeably, but, as Sławomir clarified, refer to solutions that are dramatically different. First, a 3D physics engine is a piece of computer software that provides an approximate simulation of certain 3D physical systems, like soft-body dynamics and fluid dynamics. This is used for video games, as well as for CGI effects in movies and TV shows. On the other hand, a 3D game engine is a software framework designed to develop 3D video games, with this generally including relevant libraries and digital support programs. A 3D physics environment – which is what Komires first introduced in 2020 – is described by Sławomir himself as: “A total multimedia solution integrating physics simulation, graphics, sound, and music into a whole, driven solely by 3D physics simulation in every aspect.” Unlike other solutions, the 3D physics environment is based entirely on 3D physics simulation and physics-driven technologies, with every element, from scenes and animations to cursors and text, created and controlled via the 3D physics engine. Going further, Sławomir shared: “In this 3D physics environment, physics simulation is a key element of the system, not one of many hosted elements. I would like to point out that the 3D physics environment is not a 3D game engine – the 3D physics environment can be used to create 3D computer games, in this aspect it resembles a 3D game engine, but this is one of many applications. For example, a 3D physics environment naturally creates a GUI (graphical user interface) without additional solutions or modules.” When it comes to 3D physics simulation software, the specific area for which the company has been recognised with this award, Komires greatest achievement to date is the progress it has made in realtime object scaling, animation, and physical AI. Within its 3D physics engine, users are able to scale single objects as well as the hierarchies attached to them, including those affected by constraints, correctly and in real time. This offers a variety of use cases, such as simulating plant and animal growth, changing the size of inanimate objects, and executing a whole range of special effects. Sławomir added: “With our physics-based behavioural animations you can create natural, arbitrary motion sequences without the use of data derived from motion capture systems, and without the need to specify every detail of object’s motion.” The result is that physics objects can navigate in a changing

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